« Back to Glossary Index

Definition and Impact of Crunch Time and Crunch Culture
– Crunch time is the point at which the team is failing to achieve launch milestones on schedule.
– The complexity of work flow and artistic demands in video-game creation make it difficult to predict milestones.
– Crunch time is seen as exploitative of the younger male-dominated workforce in video games.
– Individual developers may voluntarily work extra hours to meet delivery milestones and maintain quality.
– Crunch culture refers to video game development settings where crunch time is seen as the norm.
– Crunch time is influenced by corporate practices and peer pressure.
– Crunch culture prioritizes work over work-life balance and personal well-being.
– Some companies glorify long work hours as a sign of hard work.
– The problems with crunch are a result of the widespread acceptance of crunch culture in the industry.
– Crunch leads to burnout, affecting both individuals and teams.
– Crunch culture can lead to the destruction of development teams.
– It can create a toxic work environment and negatively impact team morale.
– Burnout and turnover rates are higher in teams that experience crunch.
– The quality of work and creativity can suffer due to the pressures of crunch.
– Implementing better work-life balance practices can improve team dynamics and productivity.

Workload and Compensation
– Game developers often work long hours, with workweeks of 60 to 80 hours during crunch time.
– Some of the biggest titles in gaming are the product of 70-100 hour work weeks.
– Stress casualties, where employees disappear due to stress, are common during crunch.
– Only 8% of game developers reported receiving extra pay for their crunch hours.
– Overtime laws exempt computer professionals from receiving overtime pay.

Perceptions and History of Crunch Time
– 53% of game developers see crunch time as an expected part of their employment.
– The crunch culture has normalized crunch time in the industry.
– Hype created by the gaming community can inadvertently encourage crunch.
– Some developers impose crunch on themselves due to perfectionism or camaraderie.
– Crunch has been described as a necessary evil by management.
– Crunch time has been used in the industry since at least the 1980s.
– It stemmed from the need to finish physical game discs before the holidays.
– Video game developers historically had higher salaries compared to other industries.
– The insular nature of the industry contributed to stricter time constraints.
– The history of crunch time primarily focuses on the US perspective.

Impact on Entertainment Industries
– Animation and visual effects industries also experience crunch.
– Journalists have used the term crunch to describe overtime labor in these industries.
– The working conditions in these industries can be demanding and stressful.
– Crunch can negatively affect the physical and mental well-being of workers.
– The pressure to meet deadlines and deliver high-quality work contributes to crunch.

Legal and Industry Responses
– Labor laws play a role in the prevalence of crunch in the games industry.
– The California Code of Regulations includes provisions for miscellaneous employees’ working conditions.
– SB 929 Senate Bill addresses labor rights and protections.
– The International Game Developers Association has published a Quality of Life White Paper.
– Some game studios have implemented measures to address crunch, such as shifting to a four-day work week or enforcing mandatory vacations.
– The pandemic disrupted game development, but remote work showed that crunch time may not be necessary. Source:  https://en.wikipedia.org/wiki/Crunch_(video_games)

In the video game industry, crunch (or crunch culture) is compulsory overtime during the development of a game. Crunch is common in the industry and can lead to work weeks of 65–80 hours for extended periods of time, often uncompensated beyond the normal working hours. It is often used as a way to cut the costs of game development, a labour-intensive endeavour. However, it leads to negative health impacts for game developers and a decrease in the quality of their work, which drives developers out of the industry temporarily or permanently. Critics of crunch note how it has become normalized within the game-development industry, to deleterious effects for all involved. A lack of unionization on the part of game developers has often been suggested as the reason crunch exists. Organizations such as Game Workers Unite aim to fight against crunch by forcing studios to honour game developers' labor rights.

« Back to Glossary Index